App update – Bug fixing

There is a strange problem with old Nexus 7 devices (Android v5.1) which show fail messages but not success messages. This is even more confusing in that the success is not a full success as nothing is logged to my log file but it can connect to the php file.

Testing on a Samsung S6 and the test sandbox environment is fine.

Arriving this week is a Mac Mini so testing can begin on Apple products. Hopefully the bug is confined to old Android versions.

Regardless, I’ve posted online to a forum where i hope I can get some fresh eyes on the problem.

App update – Prices

Premium content is at 320/450 items.

On review, some of the quantity is variable with some entries being over 900 characters but others at just over 100 so we’re going through it all again and trying to make everything at least 300 chars.

We’re also trying to think of a fair price to charge for the premium content. $5 means we’ll see roughly £2 so we’ll not be retiring any time soon! Although we’ve been at this app for 100s of hours now, we just don’t feel comfortable charging any more. I guess we don’t have the killer instinct required for business!

App update – First steps

The app is still in development but significant progress has been made. The free content version of 150 entries is running on Android, albeit in a basic graphical state though the sound is sorted.

Right now, the premium, wordy, content is going in but we’re at 240 of 450 entries for that so that’s going to take a few more weeks.

The move is set for end of July so the app needs to be at professional level,  fully tested on the top 10 android and ios devices then launched before then.

Apps and content for RPGs