Work continues on the new (non RPG related) app using Unity. There hasn’t really been much to update you on, hence no November or December updates and January looks to be the same.
The C# language is easy enough to learn, as is Unity, it is just, well, there is so much more to it! You could easily lose yourself in the Unity engine!
So how did 2019 go? Better than expected really! We have over 1500 downloads of the RPG Encounter Companion! Alas, 46 paid app sales haven’t really justified any more development time for content so that will be it for updates until I port it over to Unity which will be after the new app ships. As mentioned earlier this year, website, developer and software costs meant I spent more on the app this year than I made but luckily I have another revenue stream that pays the bills!
This year I started recording then editing the actual play sessions we do for Rolemaster and Adventures in Middle-Earth. ( https://wolfshield.podbean.com/ ) That has been fun but I’ll probably need to cut one of those in 2020 to make more time available for development of apps.
Speaking of 2020…I’ll launch the new app, move the RPG Encounter Companion over to Unity, continue with one of the actual play podcasts and start on a new mainstream app. Well that’s the plan anyway!
I get very few submissions from users for the RPG Encounter Companion, so few in fact that I’ve toyed with the idea of removing it completely but I got one this month that decided the issue…
Location: Ham Sandwich Event or Character: Character istics are Description: I pedal to the lake and I play Xbox
It’s been a month of learning for me whilst I get to grips with Unity and C#. Luckily C# is very Java like so that hasn’t been too bad to understand as I’ve programmed in Java before. Unity is all new to me so that is slower going but I’ve manged to knock up a simple app with buttons and images by the end of this month. Next month will see me experiment further.
I’m happy to welcome another 148 user downloads of the RPG Encounter Companion this month! When we hit 2000 downloads I’ll add some more content as long as some technical issues between Google and Corona ( the development platform I use ) get resolved.
This month, for the RPG Encounter Companion, I finished the coastal shore location which brings the total up to 8 travel areas. I also fixed a submission bug where large amounts of text would not be sent. Finally, I fixed some typos and grammar errors that I noticed when testing this update.
Going forward, I want to use Unity to create this and future apps. This will require me to spend time working out how to do that and learn another programming language, C#, which will be used for the advanced scripting I’ll need.
Well that’s it for another month. Happy adventuring!
Not much done on the app this month as I’ve spent three out of the four and half weeks of August on holiday abroad! Alas, not from the proceeds for the RPG Encounter Companion! This app actually costs me money! Annually, I spend £80 for Apple’s developer licence and almost £150 for website costs. We currently have 34 users who unlocked the Inn premium content (thanks for the support by the way, you’re brilliant). After tax and Google/Apple/Amazon’s cut that is not even £100! Once I release the final free content for the Coastal location, I’m going to have a serious think about whether to put time into more premium content for other areas as that will run into 100s of thousands of words. I may just support the free content and add more to the Inn premium features. Let me know what you think.
During September, I’ll hope to finish the Coastal location.
This month saw us hit over 800 downloads for the RPG Encounter Companion! We’re getting over 100 a month now.
My thanks to Mark who submitted a Bug/Feature report that asked that I include desert and coastal encounter locations. I added desert this month and hope to have the coastal one ready for next month’s update.
Also in this month’s update were button noise changes for the travel section as they made a dice rolling noise or nothing all all. Now all make the “bottle clink” noise. (Remember, if you don’t want sounds just go to the settings screen (the cog icon) and bring the volume slider down.)
We continue to add actual play content to the Podbean and Youtube channels where we now have over 700 views between the two sources. Here’s the latest taster episode:
And here is the full episode on Podbean:
Anyway, time to add some coastal encounters. Happy adventuring!
We’re up to over 700 downloads now! Please leave me a rating so I can reach others. If it is going to be a bad one, please talk to me first so I can see if I can change anything to change your mind!
I updated the app this month with some more second names, about another 40 which combine with another list so hundreds more combinations are available.
For those of you who unlocked the Tavern premium content, I have added the ability to mail a saved encounter list to an address you specify. You can then print, edit or whatever it later. Please make sure you check your spam folder if you are sure you got the address correct but still haven’t received the list. My yahoo mail sent it straight to spam but now sends it direct to my inbox.
Work continues on the premium content for the City.
Also, shameless plug again, please check out our actual play sessions for Rolemaster and Adventures in Middle-Earth if you like that sort of thing. I also release them as podcasts in case you fancy a listen to some not too serious roleplaying whilst driving etc. ( https://wolfshield.podbean.com/ )
Here’s a short taster for the latest Rolemaster session…
Anyway, this month I’ll be working on the premium content and also sort out some of the behind the scenes code stuff to make the app easier for me to work with.
Working on creating character and event descriptions thus no code changes this month though I have got a send mail script working so will add that to the app in the next few weeks. This will allow premium users to mail their saved encounter list in case they want to print it for use in a session later.
I received my first submission in May which will be expanded and added to the Forest section. If you mail me your contact details I can run it by you first. Thank you for taking the time to send one in!
This month’s update provides the last of the encounter and campsite/place random generators. This means you now have thousands of combinations for these in Road, River, Forest, Plains, Hills and Mountains.
Combined with all the other free content, I don’t think there is anything that rivals this app on any app store for help with RPG encounter and acts as an excellent companion. All free, no adverts.
But I’m not finished, not by a long way. Over the next few months I’ll be concentrating on bringing premium content to the City, Hamlet and Travel areas. I’ll also be aiming to streamline the NPC names somewhat.
There are over 400 of you lovely people who have used this app now so please help me out and leave a review. I haven’t got any! Or send me a submission so I can include it in the app please!
You may notice some buttons being removed from the RPG Encounter Companion. I am still going to implement those features but Apple have moaned about having links to content that is not yet present. As I like to keep the app the same for all platforms, these will be removed for Amazon and Google next month too.
In March, I added the free content for two of the Travel areas, Road and River. There are now thousands of campsite variants and a random encounter table for each. I also combined the campsite with the random encounter tables to get more descriptive encounters or camp sites. I’ve posted a few below.
In April, I’ll be working on the free content for the final four Travel areas; Forest, Plains, Mountains and Hills. Once complete, I’ll be looking into adding a way to export a saved session encounter list (premium users only) to a pdf or text file. Characters and events are the focus after that.
I’ve released the Hamlet free content for the RPG Encounter Companion early. I spotted a bug on a submissions page that I couldn’t live with. My app vitals showed two crashes and I’ve never had a crash before so I had to stop that right away! I’ve run through my test plan again and it hasn’t thrown up anymore bugs or crashes. That’ll teach me to change even something minor as a name after I’ve tested the app prior to release! Please accept my apologies for one, causing the bug in the first place, and two, for having to give you another update so soon.
The good news is that you now have a hamlet random encounter table, places of interest and names three weeks earlier than expected!
I’m now starting work on the free content for the Travel encounter part of the app. That’s going to be a bit more complex than the previous three areas but I’ll see how much I can get done for the March update. I’m hoping that will all be done by the end of April.