Over the past six weeks, I’ve created a series of videos that explore some of the functions of Fantasy Grounds Classic when using the newly updated Rolemaster Classic ruleset. There are four more to come, including an “Advanced Combat” one next week but I thought it was time to post the link to the YouTube playlist as there are now 10 to choose from. Enjoy!
Our Rolemaster actual play series on Fantasy Grounds continues this week. As you can tell from the title, the previous fight did not go well!
As usual, it is also in podcast format
I’ll post soon about the how to play Rolemaster on Fantasy Grounds videos a few days as I have now created 7 of those.
Our Adventures in Middle-Earth actual play continues with the fellowship trudging up to their knees in the Gladden Fields looking for news of an evil fortress, the Dwimmerhorn.
As always, we have this in audio only format too in case you need to listen on the move.
In our Rolemaster Classic actual play on Fantasy Grounds we encountered the famed weapon fumble, “Stumble over an unseen imaginary deceased turtle…” I love Rolemaster so much!
Catch the episode here where things do not go well. Not well at all!
Don’t forget you can also catch this in podcast (audio only) format if you are on the move and need your eyes for other things!
I’m also doing a how-to guide for Rolemaster Classic using the excellent updated Fantasy Grounds Classic by committed fan and clever bloke, Dakadin. I’ll post the links here soon.
I should post here first but I always forget to let you know about the actual plays we release. Currently, we release one weekly, alternating between Rolemaster and Adventures in Middle-Earth.
Both are played using the Fantasy Grounds virtual tabletop (VTT) software. The AiME one follows Tales From The Wilderland and the Rolemaster Classic campaign is based on the 1989 Shadow World adventure, Demons of the Burning Night. It’s just a bunch of middle aged blokes blundering their way through things so don’t expect anything too serious!
One of the players also streams it live most Fridays at 19.30ish UTC:
In these times of lockdown, maybe these might help pass the time?
Stay safe and be well.
The RPG Encounter Companion breached over 2000 installations last month! Looking at my app vitals there sure are a lot of active users now! Hope you’re enjoying the app!
The software used to develop the RPG Encounter Companion is to be made open source in the next few months which makes it all the more important to migrate it across to Unity.
Looking more into Unity, it looks like sending requests via the internet the way it is done currently for submissions and bugs is not possible. They are in between network APIs which means, if I move it across, those features will have to go. I’ll still offer an email address to be used for submissions/problems but it is a bit of a step backwards in ease of use of the app. On the upside, the look of the screens will be much sleeker thanks to way Unity handles that!
The Actual Play podcast ( https://wolfshield.podbean.com/ ) for both Rolemaster and Adventures in Middle-Earth gain more listeners every month. Imagine sitting down to a tabletop session and 20-30 people filed in to observe you and your friends play! Exciting and scary to think about!
It’s also on YouTube though that is not as popular, probably because there aren’t many visuals other than the Fantasy Grounds client!
Well, that’s it for a bit!
Work continues on the new (non RPG related) app using Unity. There hasn’t really been much to update you on, hence no November or December updates and January looks to be the same.
The C# language is easy enough to learn, as is Unity, it is just, well, there is so much more to it! You could easily lose yourself in the Unity engine!
So how did 2019 go? Better than expected really! We have over 1500 downloads of the RPG Encounter Companion! Alas, 46 paid app sales haven’t really justified any more development time for content so that will be it for updates until I port it over to Unity which will be after the new app ships. As mentioned earlier this year, website, developer and software costs meant I spent more on the app this year than I made but luckily I have another revenue stream that pays the bills!
This year I started recording then editing the actual play sessions we do for Rolemaster and Adventures in Middle-Earth. ( https://wolfshield.podbean.com/ ) That has been fun but I’ll probably need to cut one of those in 2020 to make more time available for development of apps.
Speaking of 2020…I’ll launch the new app, move the RPG Encounter Companion over to Unity, continue with one of the actual play podcasts and start on a new mainstream app. Well that’s the plan anyway!
I get very few submissions from users for the RPG Encounter Companion, so few in fact that I’ve toyed with the idea of removing it completely but I got one this month that decided the issue…
Location: Ham Sandwich
Event or Character: Character istics are
Description: I pedal to the lake and I play Xbox
Yeah, I’m keeping it in.
Hope you have a great year.
It’s been a month of learning for me whilst I get to grips with Unity and C#. Luckily C# is very Java like so that hasn’t been too bad to understand as I’ve programmed in Java before. Unity is all new to me so that is slower going but I’ve manged to knock up a simple app with buttons and images by the end of this month. Next month will see me experiment further.
I’m happy to welcome another 148 user downloads of the RPG Encounter Companion this month! When we hit 2000 downloads I’ll add some more content as long as some technical issues between Google and Corona ( the development platform I use ) get resolved.
This month, for the RPG Encounter Companion, I finished the coastal shore location which brings the total up to 8 travel areas. I also fixed a submission bug where large amounts of text would not be sent. Finally, I fixed some typos and grammar errors that I noticed when testing this update.
Going forward, I want to use Unity to create this and future apps. This will require me to spend time working out how to do that and learn another programming language, C#, which will be used for the advanced scripting I’ll need.
Well that’s it for another month. Happy adventuring!